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JB's avatar

Ha! Good review! Thank you!

Not everything need be explained. Who is Kadish? The dead guy in the tomb. Who was he? Probably some sort of mage based on the environment. Will the PCs ever learn his name? Only if they try taking his treasures from the tomb. Will the PCs care? Probably not.

Adventure scenarios are...well, just scenarios for adventure. That's how I approach adventure writing anyway. Even when designing for B/X...I cut my teeth on B/X as a youngster and played it exclusively from 2009 till (roughly) 2019. I've found that players tend not to be overly curious about 'background color' except if it is something that can be used to their advantage...and probably not even then.

The locked provides a complication, but not an unsolvable one. PCs can, of course, break it down, if they have the proper tools. They can knock out the anti-magic and THEN use a *knock* spell (readily available to many MUs of 3rd+ level). They can get a good roll from the party thief (and low level thieves are quite a bit more competent at picking locks then B/X thieves, due to DEX and racial bonuses); my own play group often contains multiple thief types. The treasure beyond is a decent reward for parties that are well-prepared, ingenious, and/or perseverant.

RE derision of B/X:

I do not deride B/X as a system: B/X is a good, playable system and (so far as I know) the clearest, best entry point into the hobby of any instructional text ever published. It is NOT (IMO) suitable for long-term campaign play; it's limits tend to expire after 2-3 years of play depending on play frequency. For that reason, I prefer AD&D. But I always (and often) promote B/X...ESPECIALLY Moldvay's Basic book...as a good text for people (both kids and adults) interested in learning how to play D&D.

Just to be clear.

; )

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Flooded Realms's avatar

Wow I must have been wearing a blindfold when I proofread this one.

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